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The Epics are Coming – Part 2

The Epics are Coming – Part 2

If you missed the first post in this series you can check it out here. It will give you the basic flavor for the game. Let’s talk about the engine that runs Rise of the Epics. Like many cooperative games, Rise of the Epics is a juggling act. There are lots of...
The Epics are Coming – Part 1

The Epics are Coming – Part 1

It is finally time to start talking about another of my games in development called Rise of the Epics. Normally I start talking about my games pretty early; probably too early, but I like to interact with people about my ideas. This one has been under my hat for a...
Mechanism: Workers with Resources

Mechanism: Workers with Resources

In every worker placement game I have seen players have their worker pool and their resource pool. Workers are a unique type of resource as they are the one that trigger actions for the player. They give the player the ability to take actions. Normally, players use...
Worker Modification

Worker Modification

Since its inception, I have been thinking about Temps as a worker placement game. But then I started to question that. In most worker placement games you have a group of tokens representing your workers that you place on a board to do actions that produce some...
Temps Testing Report v1.0

Temps Testing Report v1.0

Temps is off and running into the playtesting phase. I had some ideas a couple weeks ago that really moved the game forward and gave me the momentum to get a prototype finished, printed, and on the table. It was a solo play with me taking on the role of two players....
Greater than the Sum of the Pips

Greater than the Sum of the Pips

Dice are wonderfully simple randomness generators. They can simulate in games the randomness that life can and does bring in so many situations. Sometimes, though, you want to harness that randomness but make the players decision the deciding factor in the game. Not...