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Games in Development

Rise of the Epics

Type: Cooperative
Players: 2-5
Est. Length: 60-90 minutes

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Rules v0.4.1
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Summary: Rise of the Epics is a cooperative game that puts players in the roles of Reckoner team members from Brandon Sanderson’s book, Steelheart. They must operate in a hostile and dangerous city while collecting evidence to research the Ruling Epic’s weakness, remove them from power, and bring peace to the people of the city.

During the game players will try to maintain a semi-safe operating environment by keeping the Epic’s control in check, complete missions that will help them towards their goal, and gather evidence of the Epic’s weakness all while staying safe. Reckoners must act covertly without being visible to the Epic’s network of security and surveillance, but sometimes risks must be taken to achieve their goal. The riskier their actions, the more chance they will be noticed, putting the Ruling Epic on alert and making operating in the city more dangerous. If they draw too much attention before they discover the weakness, the Ruling Epic will come down from on high to destroy them as Epics are wont to do.

Please note that this game is being developed as a personal project. I do not currently have rights to the source material.

The War of Reckoning

Type: Semi-Cooperative
Players: 3-6
Est. Length: 90-120 minutes

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SummaryThe War of Reckoning is based on Brandon Sanderson’s book The Way of Kings. In the game players will take on the role of different Alethi Factions gathered at the Shattered Plains in pursuit of the Parshendi seeking vengeance for their murdered king. The War of Reckoning is a semi-cooperative game in that all players can lose together but only one player can win. Players must work loosely together to deprive the Parshendi of needed and coveted Gemhearts. If they fail in this all players lose and the Parshendi win. Players are also working to become the most powerful faction as well so they must balance their own advantage against letting the Parshendi have the victory.

To accomplish this players will take actions to build up their war camps so that they can produce valuable goods, field troops, and move across the Shattered Plains to obtain Gemhearts before the Parshendi (or other players) can. Players must also earn favor with and influence their king, engage in duels to obtain powerful weapons and armor (shards), and recruit characters to their cause. They must do all of this while staying prepared for the inevitable Highstorms that sweep the plains.

Please note that this game is being developed as a personal project. I do not currently have rights to the source material.

Empire

Type: 4X
Players: 2-6
Est. Length: 2-3 hours

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Summary:  Empire is a 4X style game where players take on the roles of leaders of powerful factions who are trying to take control of a floundering empire.  This can be achieved in many different ways, but they must balance their military, cultural, technological, and political power to be the victor.

The board is a grid of hexes, some known (representing the currently known empire), some unknown (representing areas outside the empire that players can explore). As players take control of new areas they will gain new population that they can allocate to armies, production, science, culture, and politics. Players technology will increase in different areas based on the kind of actions they take in the game. If they take more military type actions they will advance militarily. More cultural/civic actions will advance them socially.

 

Temps

Type: Dice Allocation
Players: 2-5
Length: 60-90 minutes

Links:

Rules v1.0.1
Related Blog Posts

Summary: Players play as a business that hires temp workers (dice) to complete jobs and make a profit. When a player hires a temp they will roll the dice to see what skill level that temp worker is. Players must also improve their office board to be able to hire more temps and eventually be able to hire some of them as employees. Players can add different rooms to their office that give different bonuses but also result in higher overhead costs. They must balance the cost of paying their temps and office overhead with the revenue they make from their completed jobs. The player with the most profit at the end wins the game.

Trade Deadline

Type: Set Collection/Trading
Players: 3-6
Length: 60-90 minutes

Links:

Rules v1.1
Related Blog Posts

Summary: Trade Deadline puts players in the position of General Manager of a major league baseball team. Your job is to put together the most talented team while staying within your salary budget. The game plays out over two phases: the Regular Season and the Trade Deadline. During the Regular Season players must pick up free agents and trade with other teams to get the players they need. Once a player has fielded a complete team the game moves into the Trade Deadline phase.  This is a timed trading free-for-all.  Players have a certain amount of time to make the trades they need to complete and make their team the best it can be. The best team is determined by the total talent level of the ball players on the team combined with any compatibility bonuses.

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